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F. Drizzling
The problems related to mapping were recently studied in detail to fully
exploit the possibilities offered by HST WFPC2 images.
Due to the large size on the sky of the CCD pixels with respect to the width
of the PSF delivered by the telescope optics, in these images the optical PSF
is severely undersampled, leading to a decrease in the angular resolution
achievable by the instrument.
The techniques that have been developed in the HST community in order to
recover the optical resolution are invariably based on dithering, i.e. on the superposition of several images of the same sky region displaced of a
fraction of a pixel with respect to each other.
In particular, a technique for the stacking of dithered images was developed
for use in the Hubble Deep Field North (HDF-N) project ([Williams et al. 1996],
and called drizzling.
Since all BBP sample sizes adopted in the simulation of GAIA galaxy
observations severely undersample GAIA Astro optical PSF, and since the centers
of different GAIA observations of the same sky region are displaced
with respect to each other, it is interesting to try and apply this technique
to our case.
The drizzling algorithm, which is also more formally known as variable-pixel
linear reconstruction, is conceptually simple and similar to the stacking
algorithm described in Section 6.4.
In practice, the only difference is that each sample of each observation is
shrinked of a factor of two along both directions before carrying out the
subsamplingF.1.
Drizzling, however, is known to produce artifacts in the output image, and
this effect, negligible in the HDF-N, increases in size with the ratio between
the sample and flux map element sizes.
Since in our case this ratio is particularly high, e.g. 24 for a sample size
of pixels against a ratio of about 4 used in the HDF-N, the
artifacts may become unmanageably frequent and of large spatial extent.
This is indeed the case, as illustrated by Figure F.1, where
M100 flux maps obtained with the baseline stacking technique described in
Section 6.4 and with the drizzling technique are compared.
Throughout the drizzled flux map, conspicuous artifacts appear that could be
easily confused with point-like features, should the overall signal-to-noise
ratio be lower.
Figure F.1:
Drizzling and artifacts.
GAIA BBP flux maps of M100 reconstructed from 50 simulated observations, i.e. with an effective total exposure time of 43.09 s, obtained with pixels/sample.
Left: flux map obtained through the baseline stacking technique.
Right: flux map obtained through the drizzling stacking technique.
The side of each flux map is about 16 arcsec.
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On the other hand, Figure F.2 illustrates how drizzling
could increase the angular resolution of flux maps.
Figure F.2:
Drizzling and angular resolution of flux maps.
A detail of GAIA BBP flux maps of M100 reconstructed from 50 simulated
observations, i.e. with an effective total exposure time of 43.09 s, obtained
with pixels/sample.
Left: flux map obtained through the baseline stacking technique.
Right: flux map obtained through the drizzling stacking technique.
The side of each image is about 2 arcsec.
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For these reasons, the drizzling algorithm, at least in its present form, is
not to be considered for application in stacking of GAIA galaxy observations,
but may be an interesting starting point for the development of dedicated
stacking techniques aimed at fully recovering the optical resolution of GAIA
observations.
Next: G. Software
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Mattia Vaccari
2000-12-05